
February 2002
How did you get the opportunity
to write and direct Geris Game?
I arrived here in 93 to direct commercials. A few years later, Pixar
wanted to make a short film that had a human character in it. I had been
waving my hands saying, "Please, please, please! I want to make a
short film!" So Ed Catmull said, "Maybe you can make a short
film, if you have a human character in it." I had a drawer full of
short-film ideas, but none of them had a human character in them. So I
had to come up with a new idea. We knew it would be hard to do human characters,
so we wanted to keep it as simple as possible.
So
you took that to the extreme.
Yes. I thought, what kind of story could you tell
with one character? You always need conflict. How do you get conflict
with one character? What kind of character could this be? Then I thought
about how John [Lasseter] had done a human baby in Tin Toy, but no one
had done an old person. Old people have such great character in their
faces. You can see so much more in an old face.
Was
Geri based on anyone in particular?
He was loosely based on my grandfather. My grandfather had a very active
mind and was a tenacious chess player. I remember my grandfather playing
chess with himself, like playing solitaire. The games would go on for
hours.
Much
like in the short.
Oh, you noticed that the game took all daythats
wonderful. That was kind of a background thing that only some people might
notice. We worked hard to get it. Its just the flavor, but it really
helps to make it richer and more believable.
How
did people react when you pitched your idea for Geris Game?
When I first suggested it to people, everyone
was like, "Whats that? An old man playing chess with himself?
Is that going to be interesting?" They said it didnt sound
like a great idea for a short when I put it that way. I wasnt really
selling the idea too well. Everyone was pretty supportive, but I kept
getting these looks. The first storyboards I put together were not that
great, but everyone was very patient and helped me along through the bumps.
I had some story sessions with Joe Ranft, Andrew Stanton and Pete Doctor
and got some great ideas from John. We made the movie and it turned out
OK.
Just
OK? It won the Oscar® for Best Animated Short Film!
Yeah. My head was so enormous. That was wonderful. I think Geris
Game was as successful as a short film can beit won all kinds
of awards in animation festivals all over the place. But more importantly,
it was released as the short in front of A Bugs Life. So
it got major distribution with a hit feature film. Literally millions
of people got to see Geris Game.
How
did you go about creating Geris two personalities and keeping them
consistent?
For me, as a director, it was quite a challenge because we had about 18
animators working on it. So it was like 18 different actors playing two
characters, if you think of it that way. It was a challenge to make it
feel like these were two personalities and make it consistent enough so
that you always knew who was whoand that you also knew they were
the same guy as well. It was important for me to be very clear and work
closely with the animators to make sure they were all on the same page.
Is
it easier for computer animation to do manmade objects?
Our medium loves to do simple manmade objects. Creating
and animating sophisticated characters, their clothing and anything organic
is usually extremely difficult. And because of those difficulties, there
are certain things that computer animation finds tough to get into. But
in theory our medium can do anything. We shouldnt have any barriers.
Really, were still at the beginning of what computer animation can
do, and well push back the limitations. Step by step. Bit by bit.
How
did you get started in animation?
I was a really keen animator as a kid. I made home
movies and had a lot of success with that in the [United Kingdom]. In
my mid-teens, I won a national BBC TV childrens movie competition
for an animated film. Everyone said, "Youve got a future as
an animator." But I was always kind of frustrated with how long it
took. In those days, I really didnt have the patience to be an animator.
Then along came this thing called the "microchip revolution."
Like a lot of kids, I became obsessed with computers. I went to college
to study computer science. Of course, I refocused all my work into the
direction of computer graphics and animation.
Was
there one pivotal moment that changed your focus back to animation?
I became aware of what was happening here at Pixar.
I saw John Lasseters short films. Seeing Luxo Jr. was like
a seminal event. It was such an achievement at the timea beautiful
idea beautifully done. It was because of that film that I pursued computer
animation.
After
receiving your B.S. in computer science and PhD in theoretical robotics,
had you finally acquired enough patience to endure the tedious animation
process?
Finishing up my PhD was like getting out of prison.
Yes, through all of my excessive academia I had learned some patience.
Patience to really do it. You have to have patience and tenacity to beat
these machines into submission. You have to fight, because anything that
is new is all clunky. John will tell you that everyone who was at Pixar
in the old days had to fight very hard to make the shorts and commercials.
They really trail-blazed.
Sounds like you found the perfect match for your favorite
interests.
Yes. I found a way of basically marrying my love
for animation with my computer-technical education. I was lucky to bring
those two together at the right time and get into this wonderful world
of computer animation.
What do you absolutely love about your job?
Seeing the movie come together. Seeing the characters
come to life. Seeing people react to them. The entire process is magical
and insanely technically amazing. Its just about telling a story,
but there are all these artists and scientists working together to make
it come to life. Its a strange thing we do. I marvel at it.
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