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January 2002
What does a story artist do at Pixar?
In a nutshell, its the constant search for entertainment via still
drawings. A story artist gets the plan for a scene, whether in script
form or a loose outline, and starts to draw, exploring possibilities,
imagining the scene in pictures, making discoveries, and uncovering unforeseen
problemsdramatic or logistical. Out of this exploration, the story
artist then begins to formulate a presentation called a sequence to show
to the director and other story artists in what is called a story meeting.
In his/her "pitch," the artist acts out the boards, telling
the story and trying to relate the material in the best way. When the
pitch is over, it's time for feedback and brainstorming. Choices are made,
options are eliminated, and new options are put before the story artist
for further exploration. In a best-case scenario, a clear direction is
given to pursue the scene again. Then its back to the drawing board
for another round.
Typically,
how many times does a story artist revise a sequence?
As many times as is necessary to make the scene work.
There is no magic number. Sometimes the first try works while other times
a dozen or more passes are required.
What
if youre attached to a particular idea or drawing? It sounds like
you need thick skin to be a story artist. How do you prepare yourself
for pitching and revising?
What helped me a lot with that was taking improvisation
classes. In an improv class, you take a suggestion and you commit to it.
Thats the whole game. Whatever suggestion is thrown up, you commit
to it 100 percent and see where it goes and then
[snap!] you let
go of it. So it just helps so much in this process. Its like, "Fine,
lets move on to the next thing. Lets keep digging."
Did
improv also contribute to your interest and success in getting voice parts
in the movies you work on?
Ive always enjoyed doing voices. In high school
my friends and I would memorize routines from Monty Python and Cheech
& Chong movies and the Firesign Theatre. We would imitate the characters
from Warner Bros. cartoons while walking to school in the morning: "Duh,
which way did he go, George? Which way did he go?" To me, doing improv
classes was an extension of messing around and playing with my friends.
So Id have to say yes, the [improv] classes did help me a lot.
Back
to your job as a story artist, whats the most challenging thing
on a day-to-day basis?
There are two sides to every coin: Its
a luxury to be able to refine something over and over and make it better
and better, and its really hard work at the same time. The hardest
thing is doing a bunch of drawings at 11:30 at night and having to be
funny after youve been working on that sequence over a long period
of time. Trying to keep it fresh when youre doing it over for the
ninth or tenth time and making it good and as entertaining as possible
is challenging.
How
does storyboarding at Pixar differ from storyboarding for live action
movies?
In live action, the production illustrators Ive
seen are trying to solve problems for the director ahead of time, for
camera angles, logistics, etc. What were doing is different in that
its more character-based. Its like youre playing around
with first stabs of what the acting is going to be like.
And
you have a lot more input in creating the story
Yes, were in the Disney tradition of storyboarding.
In the early days, they developed their stories pretty much 100 percent
through drawings. Theres something that happens when you see it
in a drawing that suggests new possibilities. Theres something concrete.
When you read it on a page, everyones imagination is open to many
possibilities. Or 10 people can be in a meeting, read a script and agree
on it. The second you do a drawing of it, all the unseen potential problems,
and all the unseen potential wealth in the scene can come out.
You
worked on several Disney films a while backhow did you get started?
I went to CalArts [California Institute of the Arts].
I was a freshman when director John Lasseter was a senior there. Pixar
directors, Brad Bird and John Lasseter, were in the very first class of
character animation. After two years at CalArts, I left and kinda jumped
right into story. Disney liked my student film and thought it was funny.
They hired me and assigned me to do these "TV shows with humor in
them." I thought Id get trained. Instead, they threw me in
a room and said, "Make it funny," and I was like, "Huh?"
I learned a lot by trial and error. In my first five years at Disney I
ended up working on a lot of things that never got made.
What
did you do next?
At that point I left Disney to work on a movie called
The Brave Little Toaster. Then I came back to Disney and worked
on Who Framed Roger Rabbit, The Little Mermaid, Oliver &
Company, Beauty and the Beast and The Rescuers Down Under.
In my third incarnation I came to the Bay Area to work on The Nightmare
Before Christmas. I was in touch with John [Lasseter] the entire time.
Pixar was pretty small then. I had always said, "John, when you get
your first feature, I want to work on it." So after Nightmare, I
jumped onto Toy Story. Then I left and went to work on James
and the Giant Peach. Finally, I settled down at Pixar. My wife and
I had kids, so I stopped Ping-Ponging around.
Were
you always interested in art and animation?
In grammar school I won an art contest. I wasnt
the greatest academic student, so I decided I was going to go for art.
It was something I did well. And then I had all these interests that all
wove together into animation. Like, I was really into slight-of-hand magic.
I was also into movies and into reading, drawing and creating stories.
Did
anything else inspire you at that age?
There was this book called A Wrinkle in Time.
It was the first book I read where I realized "Oh, its fun
to read books," rather than just doing reading assignments. Up until
that point, I thought, "Oh, theyre just trying to make me read
words." I didnt get what it was about till I read that book.
Then I discovered Mad Magazine and it was like, "Oh my god,
this is the greatest thing Ive ever come across." I loved the
subversive, satirical comic stuff.
Was your interest in art supported?
My parents supported any interest I had. My mom would
take me to Kmart to buy me brushes and paint. I was always exploring my
art interests. When I was a sophomore in high school, I was really into
M.C. Escher. I wanted to learn how to draw like that, and my art teacher
said, "Well, thats lithography." I had no idea what that
was, so I enrolled in a printmaking class at a junior college. My dad
drove me to class on Saturday mornings. Most of the students were older
than 50it was great. Id watch them do etchings and lithographic
prints. (The teacher started me out on linoleum cuts.)
For a time, you taught at CalArtsand many of your
students are working at Pixar and other animation studios today. What
advice would you give to aspiring story artists?
Try to draw something that connects with people. Draw things that connect
with yourself and try to express that through your drawings so that other
people get it. At Pixar, it has to do with character. Whether its
an individual character that youre trying to find the expression
of, or the character of the environment. How does it feel? What does it
evoke in others? Is it funny, sad, beautiful, irritating, claustrophobic,
invigorating? Work on creating expressive drawingsdrawings that
feel like theyre alive.
If you have more questions about our films, animation, or how to get into the industry, please be sure to check out our general FAQ and our jobs FAQ.

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