
January 2002
Youre
currently working on Finding Nemo as director of photography. What
are your day-to-day responsibilities?
Im responsible for the final look of the film, and I work with the
production designer and director to help determine what that final look
is going to be. I see to it that their vision is executed all the way
through. You make sure that not only does every shot look beautiful and
is well litwith all the effects and everything integrated as perfectly
as possiblebut that the shots cut together so that the movie flows
in sequence, as a whole film. Im also responsible for the look of
all of the final presentation material. I take things all the way through
to the final film output and into the theater.
Sounds
like you dont get that little breather at the end of production.
The closest thing I get to downtime is in the pre-production
phase when things are a little slower. I can work more normal hours without
too much pressure, but theres always stuff to do. When everybody
else has finished and weve delivered the final piece of film, I
still have the wrap party to think about. Everybody else has had two or
three months in between and Im literally at the theater the morning
of the wrap party, checking projection and making sure it looks right.
And then I have to hurry and change to make it to the wrap party on time.
Thats when Im done.
Whats
the most difficult part about your job?
I think the biggest challenge is the size of the
lighting department. We have a fairly large crew: 30 to 40 people. Any
time youre trying to do something thats artistically driven,
getting the entire team going in the same direction is challenging. You
need to allow everybody to contribute personal touches, but ultimately
the film needs to be cut together well; it needs to look like it has been
lit by one person rather than a team of 40.
How
do you all work together to achieve that look?
We tend to break the work up into scenes where theres
a location established for a particular time of day. We do a master lighting,
or pre-lighting, pass that includes technical as well as aesthetic foundation
for what the set and, to some extent, the characters are going to look
like. But its just the basic look and feel. One person ends up being
the lead for the sequence, and then we break it into smaller chunks that
are more camera-angle dependent and assign those to individual lighting
artists. So a lighting artist may get four to six shots that look like
theyre in the same area, but they intercut with somebody elses
[assignment] where the camera may be looking a different direction. Sometimes
it makes more sense to assign a continuous block of shots.
I
can see how that makes for a lot of cooks in the kitchen.
Yes. And so everyone needs to communicate
to some extent about what theyre doing so that the shots look like
theyll cut together. But mostly thats my job. I make sure
that contrast balance and color stay consistent enough that the shots
feel like they seamlessly go together. Overall, its a huge team
effort.
How
many times have you seen the completed movie before the rest of Pixar
(and the world) get to see it?
By the end, Ive seen the movie in its final
form probably a hundred times.
Does
that ever get old?
You would think so. Ive seen it so many times,
often sitting by myself sitting in a dark room, and many times without
sound. But to see it for the first time at the wrap party with a real
audience is really thrilling. Even though I know every single line of
dialogue by heart at that point, its new all over again because
I get to hear how everyone else is reacting to it.
Have
there been any times when you have had to push the existing technology
in order to get a certain lighting effect?
Many times. One example would be the fog sequence
in A Bugs Life. There was a particular look to the fog that
we wanted to get where the local colors of the objects were desaturated
and tinted toward the fog color. We didnt have anything at the time
to do that, so we quickly threw together a volumetric light. It had a
dial on it for how much we could desaturate the local color and how much
it would tint towards the color we picked for tinting, which was this
pale violet color. It gave us exactly the look we wanted, and it was just
kind of something we did on the fly, having it go into shot lighting the
next day.
When
you were young would you have ever dreamed youd be a director of
photography in film animation?
When I was three years old I told my parents I wanted
to be an artist for Disney. I knew it from watching the Wide World of
Disney [television series]. I just got hooked on the visuals and thats
what I wanted to do. Not that I ever thought that Id actually end
up doing anything remotely close to that. My parents still like to recall
how I talked about it constantly.
Did
they give you the materials you needed to pursue your passion?
Well, no. I grew up in a little town in the middle
of nowhere and didnt really have much exposure to anything. But
I was always interested in art, so when I graduated from high school I
decided to go to a small art school and see where that took me. I ended
up taking graphic design and illustration and thought I would make my
living in advertising. I ended up in broadcast television kind of as a
fluke. During that time I was exposed to computer animation, although
I never thought Id end up in this business. One thing led to another
and I kept following the open doors and eventually came to Pixar. I love
working here.
If you have more questions about our films, animation, or how to get into the industry, please be sure to check out our general FAQ and our jobs FAQ.

|