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User Interface Engineer
Studio Tools
The Studio Tools Department is responsible for Pixars in-house
movie production software. Our mission is to combine cutting-edge computer
graphics techniques with exceptional engineering to create the worlds
best movie production tools. These tools are used by every production
department at Pixar to create feature films such as Toy Story 2
and short films such as For the Birds.
Responsibilities
- Design and implement GUI
application framework/developer toolkit for in-house animation production
software.
- Extend the toolkit to include
new widgets and interaction techniques.
- Coordinate and support
the GUI design efforts of other software engineers.
- Work as part of a team
to develop and deliver high-quality software in response to production
requirements.
- Diagnose and fix bugs in
existing software.
Qualifications
- Experience with GUI development
in several different application frameworks or GUI toolkits.
- Experience with internals
of GUI toolkit implementation and application framework class hierarchy.
- GUI development experience
in Unix/Linux, Microsoft Windows, and/or Macintosh.
- Software development experience
in C/C++ on Unix/Linux.
- Knowledge of 3D computer
graphics and 3D interaction techniques is highly desirable.
- Bachelors degree
in Computer Science or equivalent.
- Post-graduate degree a
plus.
To Apply for this Position
Please submit your resume
and cover letter to:
Pixar Animation Studios
Attn: Recruiting
1200 Park Avenue
Emeryville, CA 94608
Facsimile: 510 752-3151
Email: hr@pixar.com
Pixar is an Equal Opportunity Employer.
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