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THQ Ships Disney/Pixar’s Monsters, Inc. Scream Arena for Nintendo® GameCube™

Videogame Hits Store Shelves Concurrent with Movie DVD and Home Video

CALABASAS HILLS, Calif. – September 18, 2002 – THQ® Inc. (NASDAQ NMS: THQI) today announced the release of Disney/Pixar‘s Monsters, Inc. Scream Arena, exclusively for Nintendo® GameCubeTM. Based on the Academy Award®-winning animated movie, Disney/Pixar’s Monsters, Inc., the videogame follows Sully, Mike and the monsters of Monstropolis through a truly unique gaming experience as they discover the power of laughter. Disney/Pixar’s Monsters, Inc. Scream Arena for GameCube is now available at retail outlets nationwide alongside the recent movie release on DVD and home video.

“Disney and Pixar consistently create critically acclaimed animation motion pictures with proven retail marketing presence,” said Alison Locke, executive vice president, North American Publishing, THQ.  “We’re excited to be introducing Disney/Pixar’s Monsters, Inc. Scream Arena with the DVD release, providing the GameCubeTM market with a proven franchise as the Nintendo platform ramps up to mass market levels.”

 After discovering the power that laughter brings to their city, the monsters of Monstropolis must train and compete against one another in Disney/Pixar’s Monsters, Inc. Scream Arena.  Players will dodge, throw, and block their way to filling their laugh canisters first in a unique dodge ball style competition.  Monsters throw a variety of balls, each having a different effect, like the disco ball that makes opponents dance uncontrollably and the backwards ball that makes opponents do everything in reverse.  The game features several types of dodge ball games including “Monster Keep Away,” “Knock ’Em Out,” “Defend,” “Targets,” and “Ball Tag.”  Each game features different play modes for up to four players including party mode, team mode, buddy modes, or solo.  The seven environments are all inspired by the movie.

For more information on Disney/Pixar’s Monsters, Inc. Scream Arena and the rest of THQ's fall lineup, visit www.thq.com.

About Pixar Animation Studios

Pixar Animation Studios (Nasdaq: PIXR, http://www.pixar.com) combines creative and technical artistry to create original stories in the medium of computer animation. In partnership with   Disney, Pixar has created four of the most successful and beloved animated films of all time: Academy Award®-winning Toy Story (1995); A Bug's Life (1998); Golden Globe-winner Toy Story 2 (1999); and the Academy Award®-winning Monsters, Inc. (2001).  These four films have earned more than $1.7 billion at the worldwide box office to date.  The Northern California studios’ next three film releases are Finding Nemo (summer 2003), The Incredibles (holiday 2004) and Cars (holiday 2005).

About Disney Interactive

Disney Interactive, Inc., a worldwide leader in the creation of innovative interactive entertainment, develops, markets and globally distributes a wide variety of interactive family-oriented entertainment, educational and sports CD-ROMs and video games. Disney Interactive is the multimedia arm of The Walt Disney Company's Consumer Products business unit. For more information on Disney Interactive's products, visit www.disneyinteractive.com.

 About THQ

THQ Inc. is a leading, worldwide developer and publisher of interactive entertainment software for a variety of hardware platforms including PC CD-ROM, wireless devices, and those manufactured by Sony Computer Entertainment America Inc., Nintendo and Microsoft. The THQ web site is located at www.thq.com.  The THQ Wireless site is located at www.thqwireless.com.

This press release contains statements that are forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. These statements are based on current expectations, estimates and projections about THQ's business based, in part, on assumptions made by its management.  These statements are not guarantees of THQ's future performance and involve risks, uncertainties and assumptions that are difficult to predict.  Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements due to numerous factors, including, but not limited to, those described above and the following: changes in demand for THQ's products, product mix, the timing of customer orders and deliveries, the impact of competitive products and pricing and difficulties encountered in the integration of acquired businesses.  In addition, such statements could be affected by growth rates and market conditions relating to the interactive software industry and general domestic and international economic conditions.  Specific information concerning these and other such factors is contained in THQ's Prospectus dated March 26, 2002 as filed with the Securities and Exchange Commission on March 27, 2002.  A copy of this filing may be obtained by contacting THQ or the SEC.  The forward-looking statements contained herein speak only as of the date on which they are made, and THQ does not undertake any obligation to update any forward-looking statement to reflect events or circumstances after the date of this release.


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