Aspiring champion race car Lightning McQueen is on the fast track to success, fame, and everything he's ever hoped for—until he takes an unexpected detour on dusty Route 66. His have-it-all-now attitude is thrown into a tailspin when a small-town community that time forgot shows McQueen what he's been missing in his high-octane life.
The filmmakers wanted the cars to look and feel authentic, so that the audience would relate to them as characters. A hotshot racecar was the early choice for lead character Lightning McQueen, and a rusty real-life tow truck found off Route 66 came to life as Mater. The Pixar team chose other cars to reflect people they had met on the road during their research for the film.
Lightning McQueen is a hotshot, rookie race car, poised to become the youngest car ever to win the Piston Cup Championship. He has just two things on his mind: winning and the perks that come with it. But when he in-advertently gets lost in the town of Radiator Springs, he meets a new group of friends who challenge him to reconsider the car he wants to be.
Mater is a good ol' boy tow truck with a big heart and a lovable laugh to match. Though a little rusty, he has the quickest towrope in Carburetor County and is always the first to lend a helping hand. He's the sweetest, most loyal guy in town and the first to befriend newcomer Lightning McQueen.
Sally is a beautiful 2002 Porsche 911 from California who grew tired of life in the fast lane and made a new start in the small town of Radiator Springs. Charming, intelligent, and witty, she is the town's attorney and the car most dedicated to one day getting Radiator Springs "back on the map."
Doc Hudson is a 1951 Hudson Hornet, a quiet country doctor with a mysterious past. A cornerstone of Radiator Springs, Doc runs the local medical clinic and serves as the town judge. But when Lightning McQueen rolls through town, Doc's old competitive engine gets revved up once more.
Luigi is a 1959 Fiat 500 who runs the local tire shop, Luigi's Casa Della Tires. Big-hearted, gregarious and excitable Luigi is assisted by Guido, a little Italian forklift, and together they serve up more than a new set of wheels for customers. Their positive energy and enthusiasm have a natural way of rubbing off on anyone who passes through their shop doors.
Fillmore is a 1960 VW Bus and Radiator Springs' resident hippie. A believer in individuality and all things natural, he brews his own organic fuel and preaches its many benefits.
Sheriff is a 1949 Mercury Police Cruiser. As Radiator Springs' resident peacekeeper, he takes his job very seriously. Between his law enforcement duties and the stories he tells about his beloved Mother Road, it is no surprise that Sheriff can often be found napping behind the Radiator Springs billboard.
Sarge is a 1942 Willys Army Jeep and a patriotic veteran to the core. He proudly flies the Stars and Stripes and begins each day with a rousing rendition of reveille. When he's not running Sarge's Surplus Hut, he can be found precisely manicuring the lawn in front of his Quonset garage into a perfect flattop.
Ramone is a 1959 Impala low-rider and the owner and proprietor of Ramone's House of Body Art, the local custom body and paint shop. Ramone has formed the habit of repainting himself daily because he hasn't had a real customer in years.
With a cast made entirely of cars, the world of Cars required a lot of road. Fast-track motor speedways would provide some of the pavement, but the story needed a sleepier locale. The filmmakers found it on Route 66, the fabled highway where American car culture took off in the 1950s. When the highway was replaced by the federal interstate system, hundreds of towns virtually fell off the map.
Memorable research trips along Route 66 led the Pixar team to create the town of Radiator Springs in a high desert setting somewhere between Gallup, New Mexico, and Kingman, Arizona, where towns of broken neon, peeling paint, and colorful denizens still exist. “We connected with the people and their towns and we really got it,” Co-Director and Story Supervisor Joe Ranft observed. “We found out that life out on that old highway is never predictable, and that is what makes the journey so much more memorable. We found the heartbeat of the Mother Road.”
It took three days to prepare the first drawings that would define the Cars landscape. Working from an early inspiration board of automobile and desert references, Production Designer Bill Cone came up with an idea; he spent the day, and that night, thinking of how it could work. Then he rendered several sketches to illustrate his concept that cars, like humans, would shape the world around them as monuments that echoed their likeness. That happened back in 2000, and twelve years later, the landscape became real for generations to visit at Disney’s
The filmmakers knew no one would watch Cars with a keener eye than professional racing fans. Stock car legend Richard Petty was brought in to provide authenticity, then stayed around to provide voiceover for the 1970 Plymouth Superbird that shared his nickname “The King.” Pixar teams also took extended field trips to some of America’s biggest speedways, looking to capture the sensory overload of rumbling engines, blinding floodlights, and the smell of exhaust, burning rubber, and tailgate barbecue.
Graphics are not just creations made with words, names, numbers, letters, colors, and typeface—they are opportunities to include hidden stories. The world of Cars called for an unprecedented number of original graphics, split into three major categories: hometown, broadcast news, and stock car racing.
According to John Lasseter, more research went into Cars than any other project at Pixar to date. Field trips ranged from leisurely journeys across Route 66 to the fast lane of the Charlotte Motor Speedway, where a couple of infield fans named Larry and Mater would charm their way into the film. A Pixar team also traveled to the automotive mecca of Detroit to see how cars are designed and assembled from the ground up. Pixar artists used thousands of still photos and hours of car footage to give Cars the level of detail it would need on the big screen.
A colorscript is a sequence of small pastel drawings or paintings used to emphasize color in each scene and establish a film's visual language.
A car lost on a lonely road. A racer outcast within a packed stadium. Many key emotional scenes of Cars took place at night. Creating the paintings to define the lighting provided an interesting challenge. “Light is fictional at night,” explained Production Designer Bill Cone. Light sources that could illuminate the scene had to be invented and manipulated just enough to allow the audience to see what was important, and yet still produce colors that stayed true to a