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Pixar Profiles


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Pixar Profiles


Katherine Sarafian joined Pixar in 1994 as a production coordinator on Toy Story. Holding a variety of key leadership positions that have culminated in her role as producer and Vice President of Production, Strategic Talent Planning. She produced Disney•Pixar’s Academy Award®-winning feature film, Brave. Here she discusses creating Pixar's first period film and the research trips her team took to Scotland, which greatly informed the story and look of the film.

The Incredibles and Ratatouille Director Brad Bird discusses directing an animated feature.

Tia Kratter joined the studio in 1993 as a digital painter. She subsequently held the shading art director role on A Bug's Life, Monsters, Inc., Cars and Brave. Here Tia discusses the process of finding the perfect pattern for one of Pixar's most beloved characters.

Ricky Nierva joined Pixar in 1997 as a visual development artist.  He led the character team on Monsters, Inc. and was the art director for Finding Nemo. He went on to be the production designer for the film Up. Here Ricky talks about creating the cantankerous character Roz from Monsters, Inc.

Jay Shuster joined Pixar in 2002 as a characters and environments designer for the movie Cars. He went on to work as a character designer for WALL•E, an art director for Cars 2 and a production designer for Cars 3. Here Jay discusses the unique challenge of designing a tractor for Cars and looking deep into the eyes of a cow.

Harley Jessup joined Pixar in 1996 as a production designer for Monsters, Inc. He continued his role for the films Ratatouille, Cars 2 and Coco. Here he discusses world-building for Monsters, Inc.

Bill Cone joined Pixar in 1992 to work on Toy Story.  Bill served as production designer for A Bug's Life, Toy Story 2, Cars 3 and was co-production designer on Cars. Here Bill discusses the Pixar colorscript process, something he calls "postcards from the future."

Jerome Ranft joined Pixar in 1997 and has sculpted numerous Pixar film characters. Here Jerome explains the collaborative process of character design and the role traditional media plays in creating a character believable in three dimensions.

Bob Pauley joined Pixar in 1993 as a character designer and sketch artist.  Following Toy Story, Bob served as art director on A Bugs Life and production designer on Monsters, Inc. and as co-production designer for Cars.  He continued the role of production designer on Toy Story 3. Here he discusses his love of simple, elegant solutions in the world of film design.

Ralph Eggleston joined Pixar in 1992 during the development of Toy Story.  He was the art director for Toy StoryThe Incredibles and production designer for WALL•E and Inside Out. He also directed the Oscar®-winning short film “For the Birds.” Here Ralph discusses storytelling through illustration and the value of colorscripts at Pixar.