After 700 Years Of Doing What He Was Built For,
He’ll Discover What He Was Made For.

What if mankind had to leave Earth and somebody forgot to turn the last robot off? After hundreds of years doing what he was built for, WALL•E discovers a new purpose in life when he meets a sleek search robot named EVE. EVE comes to realize that WALL•E has inadvertently stumbled upon the key to the planet's future, and races back to space to report to the humans. Meanwhile, WALL•E chases EVE across the galaxy and sets into motion one of the most imaginative adventures ever brought to the big screen.

Trailers

Teaser

Trailer

T H E   C H A R A C T E R S

WALL•E

WALL•E (Waste Allocation Load Lifter Earth-Class) is the last robot left on Earth, programmed to clean up the planet, one trash cube at a time. However, after 700 years, he’s developed one little glitch—a personality. He’s extremely curious, highly inquisitive, and a little lonely.

EVE

EVE (Extra-Terrestrial Vegetation Evaluator) is a sleek, state-of-the-art probe-droid. She’s fast, she flies, and she’s equipped with a laser gun. EVE, also called Probe One by the captain of the Axiom (the enormous luxury mother ship which houses thousands of displaced humans), is one of a fleet of similar robots sent to Earth on an undisclosed scanning mission.

Auto

Auto is the Axiom’s autopilot, who has piloted the ship through all of its 700 years in space. A carefully programmed robot in the form of the ship’s steering wheel, Auto’s manner is cold, mechanical, and seemingly dutiful to the captain. Unknown to all the Axiom crew, a hidden mandate exists in Auto’s programming. Auto is determined to execute these secret orders at any cost, regardless of the consequences for the inhabitants of the Axiom.

Captain

Captain is the current commander of the Axiom. Trapped in a routine, like WALL•E, the captain longs for a break in the tiresome cycle of his so-called life. His uneventful duties are simply checking and rechecking the ship’s status with Auto, the autopilot. When he is informed of a long-awaited discovery by one of the probe-droids, he discovers his inner calling to become the courageous leader he never could have imagined and plots a new course for humanity.

John And Mary

John and Mary are two of the humans living on the Axiom, where they have settled into a life of pampered luxury. The arrival of WALL•E jolts them from their daily routines and causes them to realize the existence of one another, and that there may be more to life than floating around on their high-tech deck chairs.

M-O

M-O (Microbe-Obliterator) is a cleaner-bot programmed to clean anything that comes aboard the Axiom that is deemed a “foreign contaminant.” M-O travels speedily around the Axiom on his roller ball, cleaning the dirty objects he encounters.

T H E   W O R L D

Earth

The dystopian planet of WALL•E was a blend of the fantastic and familiar. Audiences needed to recognize Earth but also understand how things had gone wrong on such a massive scale. In a short scene that followed WALL•E on his daily routine, the filmmakers wanted to reveal the planet's history in entirely visual terms. Dubbed “The Walk Home,” the segment used 10 of the most complicated sets ever created by Pixar, at the time, to tell a wordless, one-minute story.

Truck

Even a robot on a dystopian planet needs a place to call home. At first WALL•E’s truck is enlivened only by a cockroach and a Hello, Dolly! video. The atmosphere changes when EVE comes in. “We wanted it to feel really romantic,” explains Danielle Feinberg, director of photography for lighting. “So he plugs in a cord and turns on the Christmas lights he’s got strung all over and you immediately feel we’re in this nice, cozy intimate interior and this is WALL•E’s date night.“

Space

Every film presents new opportunities for Pixar to interpret and design environments, imaginary or not. Using computers makes the art design choices as limitless as outer space. For WALL•E, the goal was not to reinvent space but to make design choices to enhance the story. The filmmakers wanted to ensure the audiences would be immersed in the story's action so they made a design choice to cheat the stars closer to camera than they would actually be in space so that the stars would move in the frame and allow the viewer to easily perceive the movement of the characters.

Axiom

The luxury spaceship Axiom cuts an impressive profile. But unlike the mammoth space vehicles in most science fiction epics, it wasn’t designed to inspire fear or engage in deep space battle. Instead the Pixar team envisioned the last refuge of a consumer culture, a self-contained world built by the Buy n' Large Corporation, loaded with excess and wandering adrift with the remnants of human race.